Difference between revisions of "MPLab 32bit Multiplication"
| Line 106: | Line 106: | ||
MOV PROD1,EDX ; moves the high 32 bits of the result (from the EDX register) into the memory location labeled as PROD1. | MOV PROD1,EDX ; moves the high 32 bits of the result (from the EDX register) into the memory location labeled as PROD1. | ||
MOV PROD2,EAX ; moves the low 32 bits of the result (from the EAX register) into the memory location labeled as PROD2. | MOV PROD2,EAX ; moves the low 32 bits of the result (from the EAX register) into the memory location labeled as PROD2. | ||
| − | + | </pre> | |
| + | </pre> | ||
| + | ;Display the product | ||
MOV AH,09 | MOV AH,09 | ||
MOV DX,OFFSET msg2 | MOV DX,OFFSET msg2 | ||
INT 21H | INT 21H | ||
| + | ;Higher 32-bits of the product | ||
MOV EBX, PROD1 | MOV EBX, PROD1 | ||
| + | MOV CX, 8 | ||
| + | AGAIN2: ROL EBX, 4 | ||
| + | MOV DL,BL | ||
| + | AND DL, 0FH | ||
| + | CMP DL, 9 | ||
| + | JBE L1 | ||
| + | ADD DL, 37H | ||
| + | MOV AH, 02 | ||
| + | INT 21H | ||
| + | JMP L2 | ||
| + | L1: ADD DL,30H | ||
| + | MOV AH,02 | ||
| + | INT 21H | ||
| + | L2: LOOP AGAIN2 | ||
| + | |||
| + | ;Lower 32-bits of the Product | ||
| + | MOV EBX, PROD2 | ||
| + | MOV CX, 8 | ||
| + | AGAIN3: ROL EBX, 4 | ||
| + | MOV DL,BL | ||
| + | AND DL, 0FH ; to o/p the result | ||
| + | CMP DL,9 | ||
| + | JBE L3 | ||
| + | ADD DL,37H | ||
| + | MOV AH,02 | ||
| + | INT 21H | ||
| + | JMP L4 | ||
| + | L3: ADD DL,30H | ||
| + | MOV AH,02 | ||
| + | INT 21H | ||
| + | L4: LOOP AGAIN3 | ||
| + | |||
| + | END | ||
| + | </pre> | ||
Revision as of 09:24, 26 September 2023
32-bit Binary Multiplication
1. Define the model and architecture for the assembly code
.model small .stack 100H .386 ; specifies that the program will use instructions of the 80386 processor (32-bit instructions).
2. Define your data in the data section ( here you can define various data items: variables, constants, strings, arrays)
.data ; .data directive indicates the beginning of data section ; DATA1 and DATA2 are 32-bit variables initialized to 0. DATA1 dd 00000000H DATA2 dd 00000000H ; PROD1 and PROD2 32-bit uninitialized variables. PROD1 dd ? PROD2 dd ? ;define strings that will be displayed as messages to the user while executing the program. msg db 10,13,"Enter the First Number: $" msg1 db 10,13,"Enter the Second Number: $" msg2 db 10,13,"The Product (in Hexadecimal) is: $"
3. Define your instruction in the code section (here you write the assembly instructions that perform computations, control program flow, and interact with data variables and memory)
.code ; .code directive indicates the beginning of code section .startup ; the entry point of the program
; Using DOS interrupt 21H to display the message. MOV AH,09 MOV DX,OFFSET msg INT 21H
; Read the First Number and store it into DATA1
MOV EBX, 0 ;sets the value of the EBX register to zero
MOV CX, 8 ;sets the value of the CX register to 8 (CX is used as a loop counter)
; Using Loop
AGAIN:
; Using DOS interrupt 21H to read a character
MOV AH, 01
INT 21H
;compares the value in the AL register (the character just read) with the character 'A'.
CMP AL,'A'
; If the character in AL is greater than or equal to 'A', program jumps to Label L5.
JGE L5
; Otherwise it subtracts 30H from the ASCII value of the character. To convert numeric character('0' to '9') to the numerical value (0 to 9)
SUB AL,30H
;After subtraction program jumps to Label L6
JMP L6
;If the character in AL is an upper case letter, it subtracts 37H from the ASCII value of the character
L5: SUB AL,37H
;shift the contents of the EBX register left by 4 bits.
L6: SHL EBX,4
;Add the value in AL (which has been adjusted to be a numerical value) to the low byte (BL) of the EBX register.
ADD BL,AL
;This is a loop instruction that decrements the CX register and jumps back to the label AGAIN if CX is not zero.
LOOP AGAIN
; EBX contents are moved to DATA1
MOV DATA1, EBX
;Read the Second Number and store it into DATA2
MOV AH,09
MOV DX, OFFSET msg1
INT 21H
MOV EBX, 0
MOV CX, 8
AGAIN1:
MOV AH,01
INT 21H
CMP AL,'A'
JGE L7
SUB AL, 30H
JMP L8
L7: SUB AL, 37H
L8: SHL EBX, 4
ADD BL,AL
LOOP AGAIN1
MOV DATA2, EBX
; Multiply DATA1 and DATA2 and store the 64-bit result in PROD1 and PROD2. MOV EBX,0 MOV EDX,0 MOV EAX,0 MOV EAX,DATA1 MOV EBX,DATA2 MUL EBX ; multiplies the values in the EAX and EBX registers and stores the 64-bit result in the EDX:EAX register pair MOV PROD1,EDX ; moves the high 32 bits of the result (from the EDX register) into the memory location labeled as PROD1. MOV PROD2,EAX ; moves the low 32 bits of the result (from the EAX register) into the memory location labeled as PROD2.
- Display the product
MOV AH,09 MOV DX,OFFSET msg2 INT 21H
- Higher 32-bits of the product
MOV EBX, PROD1 MOV CX, 8 AGAIN2: ROL EBX, 4 MOV DL,BL AND DL, 0FH CMP DL, 9 JBE L1 ADD DL, 37H MOV AH, 02 INT 21H JMP L2 L1: ADD DL,30H MOV AH,02 INT 21H L2: LOOP AGAIN2
- Lower 32-bits of the Product
MOV EBX, PROD2 MOV CX, 8 AGAIN3: ROL EBX, 4 MOV DL,BL AND DL, 0FH ; to o/p the result CMP DL,9 JBE L3 ADD DL,37H MOV AH,02 INT 21H JMP L4 L3: ADD DL,30H MOV AH,02 INT 21H L4: LOOP AGAIN3
END